GPU Performance Rescue for Real-World Workloads

When your GPUs are on fire, you don’t have weeks to debug.

We provide on-call GPU performance troubleshooting and optimization for production workloads – from rendering farms to inference clusters.

We stay online, so your systems stay alive.

GPU Services · Performance rescue & optimization

We help teams that rely on GPUs – for rendering, VFX, games, and AI inference – diagnose bottlenecks and ship more stable performance without replacing hardware.

Unstable GPU utilization

GPUs sit at 20–40% while CPUs are pegged at 90%. We analyze your pipeline to understand where the stalls actually happen.

Unpredictable latency

P95 / P99 latency spikes that only happen under “real” traffic. We trace the full path across kernels, memory, and IO.

Cross-GPU performance variance

Identical jobs, different GPUs, 2× difference in throughput. We look at driver, NUMA, scheduling and kernel behavior side by side.

Kernel-level bottlenecks

Hand-written or vendor kernels that behave differently in your actual workload. We profile at kernel level and build a concrete change list.

How we work

  1. Step 1 – Remote profiling & log collection

    We review your stack, collect traces and metrics (GPU / CPU / IO), and instrument the minimal set of probes needed to see real behavior.

  2. Step 2 – Bottleneck analysis

    We locate bottlenecks across kernels, data movement, memory layout, and scheduling. The goal is a clear, reproducible explanation of “why it’s slow”.

  3. Step 3 – Actionable change list & pair debugging

    You get a concrete list of changes with estimated impact, plus remote pair-debugging support while your team applies them.

  4. Step 4 – Optional follow-up optimization sprint

    For teams that want to go further, we can run a focused sprint to squeeze extra performance out of the pipeline once it’s stable.

Technical insights

A few notes from real troubleshooting work – written for engineers, not marketing.

How we diagnose GPU-bound vs IO-bound behavior

A practical workflow to separate GPU saturation from data loading and network issues, using the metrics you already have.

Read article →

Common anti-patterns in real inference pipelines

Patterns we repeatedly see in PyTorch / TensorRT / custom CUDA setups – and small changes that usually pay off quickly.

Read article →

How we diagnose GPU-bound vs IO-bound behavior

In real systems, low GPU utilization rarely means “the GPU is slow”. It usually means the GPU is waiting – on data, on synchronization, or on upstream work.

We start by mapping three curves over the same time window: GPU utilization, CPU utilization, and queue depth / request rate. From there, we look at:

  • Host-to-device and device-to-host transfer patterns
  • Data loader throughput vs kernel run time
  • How back-pressure propagates through the system

The goal is not a “perfect” model of your system, but a clear decision: do we spend the next few days on kernels, or on data and orchestration.

Common anti-patterns in real inference pipelines

Many production inference stacks grow organically over time. We often see:

  • Batch sizes chosen by gut feel, not by measurement
  • Multiple tiny kernels with high launch overhead
  • Data transformations happening on the wrong side of the PCIe bus

We walk through the pipeline hop by hop, turning these into concrete changes: fewer kernel launches, better batching, and less unnecessary data movement.

UI & visual demos

We also build internal visual demos and UI experiments for GPU-powered content – WebGL, Canvas, and brand visualizations.

These are not our primary service line, but they help teams imagine what their GPU-backed experiences can look and feel like.

About & contact

AuGPU.AI is a small, engineering-driven studio focused on GPU performance troubleshooting and optimization.

  • Based in Vancouver, Canada
  • Focused on GPU performance troubleshooting & optimization
  • Work with teams in North America and Europe

Project email

Best for structured project discussions, requirements, and sharing materials.

In your message, you can briefly describe the project background, timelines, and the main performance issues you’re seeing.

Live chat (bottom-right)

Useful for early-stage questions: feasibility, time frames, and possible ways of working together.

For deep technical debugging, we will switch to email or a scheduled call so we can keep a clear record of steps and findings.

How to start

If you already have a concrete need, preparing the points below will help us move faster:

  • Project type (e.g. rendering farm, VFX pipeline, inference cluster)
  • Rough scale (GPU count, model types, or page complexity)
  • Preferred time frame and critical milestones

With this information we can propose a realistic collaboration model and schedule.