Firefly Galaxy Field · Interactive Particles
An immersive particle field with depth layering, mouse-driven flow, burst interactions, and horizon-based composition. Designed for cinematic hero sections or ambient brand moments.
AuGPU.AI
Particles · interfaces · GPU visuals
A mixed collection of motion and visual demos used in real projects: particle fields, hero animations, UI shells, and GPU-centric visuals. Each block can later be wired to a live demo or replaced by a static frame.
This page is not a marketing gallery. It’s a working space to keep motion and visual ideas organized, so we can quickly plug the right piece into a client project or prototype when needed.
Motion pieces that are meant to be fully interactive – from particle scenes to nebula tunnels. Each card can later link to a full HTML demo, a short capture, or a static hero frame.
An immersive particle field with depth layering, mouse-driven flow, burst interactions, and horizon-based composition. Designed for cinematic hero sections or ambient brand moments.
A stylized particle scene: ground flow converges into a horizon seam, then transforms into an upward “waterfall” stream with a gold ring seam mask.
A full-screen canvas fireworks simulation with click/tap bursts, varied explosion shapes, and ambient skyline glow reactions.
When you lock in which motion pieces you want to keep, we’ll swap these placeholders for real names, links, and copy.
Shells for login pages, app landing screens, or high-end dashboards. These cards can host static layouts or small interactive shells that sit on top of GPU / data visuals.
A clean, layout-driven UI shell with reusable components (hero, feature grid, panels). Ideal for landing pages, dashboards, and polished client-facing prototypes.
A brand/visual system page: colors, typography, UI modules, and application examples. Useful as a “design system” reference for consistent site updates.
A premium HUD card + interactive scene concept. UI-first storytelling with a visual instrument feel—great for “R&D lab”, product vision, or hero modules.
These slots are ideal for designs where the UI is primary and the motion plays a supporting role behind the content.
Slots for heavier visuals – GPU utilization views, shader experiments, and themed pieces such as the Christmas “stained glass” GPU scenes.
A WebGL shader-based scene with galaxy/glass/logo textures and pointer-driven sun direction — designed for premium GPU-themed visuals and hero backgrounds.
A system-level GPU visualization featuring a core portal, layered energy rings, and HUD-style telemetry panels for load, latency, and memory bandwidth. Designed for diagnostics-oriented GPU storytelling.
A themed GPU / WebGL visual experiment exploring stained-glass geometry, soft particle motion, and cinematic black-and-gold lighting. Designed for seasonal campaigns, hero sections, or brand moments.
These slots are also a good place to keep any visuals that directly connect to GPU performance, rendering pipelines, or diagnostics.